Goals
- Meet both Metaverse (Experience) and General Computing Platform (OS) org steers
- Intersection between org level priorities and that of a variety of public use cases
- Commoditize Home, opening up branding partnerships to external parties (Blumehouse)
Content Architecture
- Consists of a persistent footprint, and switchable sceneries (Central, Valley, Midnight, Oceanarium).
- Changes not only your far field content (Scenery), but also includes changing pocket content
- Pocket content encompasses elements within the home footprint area.
- Includes Avatar mirror and portal to Horizon Worlds Central.
Solution Framework
- Architected e2e switchable vistas/sceneries for v81 OS release in service of Connect 2025 in new proprietary Meta Horizon Engine.
- Everything from asset pipeline through publish and release gating.
- Drove and socialized solution space across OS/UX design, OS/UX/MHE engineering, and fellow tech artists to achieve near 1:1 conception:public-facing experience.
- Built virtual XFN team to carry vision. Following is not an exhaustive list nor prioritized.
- OS Eng
- MHE Eng
- Experience PMs
- Experience Producers
- SysUX Design
- SysUX Eng
- OS Tech Artists
- MHE Tech Artists
- RL Art
- Store Eng
- Store Release
- Infra
- QA




