Objective
Uber has long held interest in providing alternate methods of ride sharing transportation that extend well beyond a traditional motor vehicle. In this spirit, they’re pursuing vehicles in the form of Vertical Take-Off and Landing (VTOL) aircraft. Uber came to Jaunt looking to provide a guided 360 video experience in an Oculus GO for their reveal in Tokyo, Japan.
Responsibilities
- App built, managed, and deployed for the Oculus GO
- Client onboarding, management, and feature implementation
- Multiple device delivery
- Wedge testing media for highest stereo fidelity and experience
- Vendor relationship management
Built using:
- Unity
- Oculus SDK Integration
- Maya
- Redshift, and Arnold
- Jaunt player engine
- ffmpeg
- And lots of help from Animism in Vancouver