Objective
Leverage what we have already (360 video), volumetric captures, and provide an experience in Augmented Reality. Discover ways to provide an avenue of interaction not yet commonly found with all three elements.
Interaction
- Tap or use an image reference to place an interactive scene/capture.
Examples
- (2x) Portal into latlong with a volumetric capture
- Microsoft Volumetric Capture with ARKit 1.5 image ref test
Built using Unity, ARKit, 4DViews, and Microsoft Volumetric capture plugins